The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
Value stream management involves people in the organization to examine workflows and other processes to ensure they are deriving the maximum value from their efforts while eliminating waste — of ...
Apple's plans to kill off OpenGL aren't popular with game developers and the company is attempting to further explain its position. Share on Facebook (opens in a new window) Share on X (opens in a new ...
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group. The OpenCL 2.0 provisional specification has been ratified and ...
Registration is now open for the Advanced Hands-On OpenCL Tutorial at the IWOCL 2016 conferernce. The tutorial focuses on advanced OpenCL concepts and is an extension of the highly successful “Hands ...
Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in ...
AMD’s position in the graphics market continues to be a tricky one. Although the company has important design wins in the console space—both the PlayStation 4 and Xbox One are built around AMD CPUs ...
Standards body The Khronos Group has published a set of new specifications for its OpenGL and OpenCL graphics standards. The group said that the update would allow developers to better leverage the ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...