With Apple’s increasing interest in VR on Mac, the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. Because VR demands high-powered ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Rendering 3D graphics for the latest high-resolution displays has never ...
Tobii’s gaze-tracking hardware for VR headsets is getting some serious software enhancements, the company announced today, in the form of full support for foveated rendering — with “even more foveated ...
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 for apps built for the Quest platform. Two of the engine's headlining features aren't designed for mobile though, so it's ...
Cloud-based graphics-rendering firm OTOY has introduced RNDR, “a blockchain-based rendering platform that leverages a distributed network of idle GPUs to render graphics more quickly and efficiently,” ...
Doing virtually reality (VR) well is very hard. It requires significant compute resources to render immersive VR worlds with the kind of fidelity, latency, and framerates necessary for users to feel ...
Many companies and experts within the AR/VR industry talk about the benefits of foveated rendering—the ability to only render a portion of the scene that a user is looking at. Some companies have ...
The range that human beings can see with both eyes is said to be about 120 degrees to the left and right, except for the point of sight, it is called "peripheral vision", and it is in the "blurred and ...
During SIGGRAPH 2016, taking place next week in Anaheim, California, Nvidia Research plans to demonstrate methods to improve the quality of foveated rendering in virtual reality. Nvidia believes that ...